The Little Things Win Close Games
Post Game Report (Interactive)
Scoreboard: the football icon reflects the team on offense. Play Details: shows Play # and Win Probability at the beginning of the play (i.e. pre-snap); Play Execution shows Play Type, WP +/- (i.e. win probability gain/loss) and YDS +/- (i.e. yards gained/lost) at the end of the play. Line Chart: shows win probability over the course of the game. Big Play markers: outlined circles identify plays where win probability changed by 5% or more. Note: All Win Probability values are from the St. X perspective, while YDS +/- is always from the perspective of the team on offense.
Close games aren’t usually decided by one decision.
They’re decided by a series of small advantages.
This week’s example comes from two great Ohio programs: St. X vs Elder.
St. X entered the 4th quarter leading 28-21 with an 85% win probability (play #99).
Then the little things started adding up.
Elder’s defense recorded a safety, making it 23-28 and cutting into the St. X. lead (play #101).
After the free kick, in the ensuing possession Elder faced three critical 3rd downs:
3rd & 6 → converted (play #105)
3rd & 8 → converted (play 108)
3rd & 3 → converted (play #111)
The final conversion moved the ball to the 2-yard line, and Elder scored the go-ahead touchdown shortly afterward: 29-28 Elder.
Then came a play that could easily get overlooked in the box score: the 2-point attempt (play #114).
St. X successfully defended it, which increased their win probability by +6.5 %.
More importantly, it meant St. X could win the game with a field goal instead of a touchdown.
Now it was St. X’s turn.
After an incompletion on 3rd & 9, the game effectively came down to:
4th & 9. Own 36. 3:20 remaining. Down 28-29 (play #119).
St. X converted.
The play execution increased their win probability by +11.8% and kept the game alive.
A few plays later:
3rd & 7 → converted (play #122).
St. X crossed midfield and continued moving into field-goal range.
Then the objective changed – it wasn’t just about gaining yards anymore.
It was about gaining the yards they needed while controlling the time Elder would have left.
St. X had all three timeouts available, giving them the flexibility to continue running the ball while managing the clock.
Eventually, they used their final timeout with 0:03 remaining at the Elder 8-yard line.
St. X had created the opportunity they wanted.
But there’s no such thing as simply “taking the points.”
The decision to attempt a field goal doesn’t put three points on the scoreboard.
There was still…
A snap to execute.
A hold to execute.
And a kick to execute.
They executed all three.
31-29 St. X. Game over.
So which little thing won the game?
Was it the denied 2-point attempt?
The 4th & 9 conversion?
The 3rd & 7 conversion?
The 16-yard run that put the ball at the 16?
Having all three timeouts available for the final drive?
The clock management?
The snap?
The hold?
The kick?
Yes – All of the above.
That’s what close games look like.
They create a handful of moments where small advantages become disproportionately valuable.
Great teams prepare for those moments before they happen.
Most games won’t end exactly like St. X vs Elder.
But they almost always contain moments like these.
A fourth-down decision.
A two-point decision.
A timeout.
A clock-management situation.
One possession where knowing exactly what you want to do matters more than usual.
You can’t predict which one will decide next Friday’s game.
You can prepare for it.
The Post Game Report helps identify those moments after the game – showing which situations carried the most leverage and where small improvements could create a big advantage the next time the game is on the line.
Congratulations to both teams on a great football game – and to Coach Specht on career win #200.
